Wargame Mechanics Index

Resource spent to absorb losses

The defending player may spend a limited shared resource (cards, points) to cancel incoming hits or casualties, typically with a minimum loss that cannot be prevented, converting physical losses into depletion of command resources.

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How games do it 1 game

3dmg
Morale Value / One Hit SticksLongstreet Lite

The defender spends cards' morale values to cancel hits and combat losses, but one always sticks.

How it works

After fire, the passive player may play up to two cards per unit, removing hits equal to their morale values, but the last hit cannot be removed. After losing a combat, each morale point saves a base (max one card if vulnerable, two otherwise), but one base is always lost and the unit still falls back. Fire thus erodes cards rather than bases.

What they don’t realize is that the enemy’s fire is affecting their cards rather than their bases.
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