Morale Value / One Hit SticksLongstreet Lite
The defender spends cards' morale values to cancel hits and combat losses, but one always sticks.
How it works
After fire, the passive player may play up to two cards per unit, removing hits equal to their morale values, but the last hit cannot be removed. After losing a combat, each morale point saves a base (max one card if vulnerable, two otherwise), but one base is always lost and the unit still falls back. Fire thus erodes cards rather than bases.
What they don’t realize is that the enemy’s fire is affecting their cards rather than their bases.
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