Wargame Mechanics Index

Odds-graded dice

A set of custom dice, each with a different ratio of winning to losing faces, from which the one matching the current force ratio or tactical advantage is selected and rolled to decide the outcome.

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Watch it played 1 moment

  • 6:20–7:05
    Legion Rule Review
    Little Wars TV
    Rule explained Custom polyhedral dice eliminate lookup tables

    Miles and Keith review the game's custom D6 and D8 dice, pointing out that despite the cost, having symbols on the faces eliminates the need for combat charts and modifier calculation.

Moments picked automatically, by AI watching the video or reading its captions, and linked at the timestamp on YouTube. Quotes are from the captions.

How games do it 1 game

3engine

Close combat is decided by choosing one of five dice whose black/white faces match the odds.

How it works

Die I has 3 black and 3 white circles (1:1); II 3:2, III 2:1, IV 3:1, V 4:1, with blank faces rerolled. The umpire picks the die by force ratio (up to 1/6 stronger die I, rising to die V; beyond that the weaker side must retire) shifted by preparation fire, flank attacks, second lines, terrain and prior defeats; black always beats the disadvantaged side. The same dice decide canister morale checks, surprise, capture, village fires and breaching.

Sind die Umstände nicht gleich , so wird nach Maſsgabe der Verschieden- heit einer der andern Wüfel genommen , bei denen die Anzahl der schwarzen zu der Anzahl der weilsen Kreisen sich verhält.
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