Stalls, Spins & Spin RecoveryCanvas Eagles
Stalls, over-climbing, speed 0 and red wing/tail damage trigger 2d6 spin tests; spinning aircraft fall until they recover.
How it works
Roll 2d6: 2-5 spins (+1 Stability A, -1 C, -1 novice). A spinning aircraft plots 0S1, drops one altitude level per movement phase, cannot fire, and crashes at altitude 0. Recovery needs 7+ on 2d6, after which facing is randomised by d6 and the next manoeuvre must be maximum speed.
Roll 2d6 to test if an aircraft goes into a spin: The aircraft spins on a roll of 2, 3, 4 or 5.
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