Wargame Mechanics Index

Air manoeuvre system

Manoeuvre cards/templates, tailing, position.

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Watch it played 2 moments

  • 12:05–12:35
    Death of the Red Baron Wargame
    Little Wars TV
    Rule in play Maneuver Card Error Exits the Board

    Miles accidentally plots a maneuver card that carries his escort reconnaissance aircraft off the table edge, instantly removing it from the game and failing the mission objective.

  • 1:10–1:35
    Wings of Glory Rule Review
    Little Wars TV
    Rule explained Aircraft packs include plane-specific decks

    Chow explains why players cannot easily substitute third-party miniatures, as Ares airplane packs include specialized maneuver card decks and flight bases tailored to each aircraft.

Moments picked automatically, by AI watching the video or reading its captions, and linked at the timestamp on YouTube. Quotes are from the captions.

How games do it 1 game

2air
Maneuver Schedule & restrictionsCanvas Eagles

Each aircraft has its own chart of numbered manoeuvres with codes for direction, speed and altitude tolerance.

How it works

Codes like 20R3 give manoeuvre number, direction and speed (also fuel cost), with flight tolerances (C, C1, D, D1, L, X). Restricted manoeuvres (27-36) need a previous simple straight (2-4); bracketed non-repeatable ones cannot follow each other; Stability A/B aircraft must fly straight between left and right turns. Early and Late War schedules differ.

Some maneuvers (num- bered 27-36) may only be selected if the previous maneuver was a simple straight flight (maneuvers numbered 2, 3, or 4).
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