TailingCanvas Eagles
An aircraft being tailed must secretly pass its next turn direction and altitude change to the tailer before plotting.
How it works
A tails B if B is in A's front tailing arc and A is in B's rear arc, within 3 hexes and one altitude level; one enemy may be tailed at a time, smoking/burning aircraft and novices cannot tail. The tailed player passes L/S/R and Dive/Level/Climb markers to the tailer; chains pass information down the line, circular chains break by low die. Tailing also gives +1/+2 to hit.
During the maneuver selection phase, the players who are being tailed must reveal both the direction, and any altitude change of their chosen maneuver to each player tailing them.
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