Ward chits from both hosts are drawn blind from a cup; commander traits add special chits.
How it works
One chit per ward of both sides goes into the cup and is drawn in turn to activate that ward. An Audacious C-in-C adds a Choice chit; a Lethargic commander's ward chit is replaced by two Lethargy chits and an Action chit, so it only acts if Action comes out first; a Treacherous commander also adds a Treachery chit that switches sides if drawn first. Late wards enter with a Lethargy chit.
Lethargic Ward Commander: do not include his ward chit; instead, add the two "Lethargy" chits, and the "Action" chit. First one chosen determines ward's activity.

