Wargame Mechanics Index

March to the sound of the guns

Unengaged units near a battle test whether they detect it and how far they may move to join.

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How games do it 1 game

2cmd

Units near a battle roll to see if they hear it and how far they may march to join.

How it works

Any unit within four hexes of a battle in progress rolls a d10: one hex on 0-7, two on 0-6, three on 0-5, four (maximum) on 0-4. Movement beyond normal allowance counts as a forced march.

any unit within four hexes would roll a die to simulate wind direction and ability to hear the "sound of the guns".
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