Wargame Mechanics Index

Chokepoint throughput limits

Openings such as ladders, doors, gates or breaches cap how many figures may pass through per turn, often with a fixed lower cap when the passage is contested.

Open in the index

Watch it played 1 moment

  • 2:30–2:59
    Age of Hannibal Siege Warfare Tutorial
    Little Wars TV
    Rule explained Catapult wall breaches and neutralizing towers

    Greg describes how catapults can breach walls from up to 10 inches away, forcing attackers to advance one base width at a time, and explains how towers are neutralized.

Moments picked automatically, by AI watching the video or reading its captions, and linked at the timestamp on YouTube. Quotes are from the captions.

How games do it 1 game

2move
Opposed / Unopposed passageAlamo Ruleser (Remember the Alamo)

Ladders, doors and gates limit how many figures may pass through per turn.

How it works

If the passage is opposed, a ladder/window passes 1 figure, a door/stairs 2 and a gate/breach 3; if unopposed, the number passing is 1d6, 2d6 or 3d6 respectively. Unfinished wall passes 1 figure per inch of wall.

Some terrain features restrict the number of figures that can pass if the passage is opposed.
Alamo Ruleser · p. 3 Quote verified