After hearing intentions, the umpire decides how many minutes of game time the turn covers.
How it works
Turns can last a single minute in tense moments or several hours (e.g. waiting for scouts); typically 5-15 minutes for marching. Movement is then derived from yards-per-minute rates times the turn length.
decides how long the turn will be in minutes. This can be as short as a single minute for those excitable moments, or up to several hours
